Links
Technical Art & Game Design:
- Not GDC - ideas, skills, deep-dives and other interesting things
- Simon Schreibt - game and tech-art tips & tricks
- Tech-Artists.org - forum for tech-art topics
- Game UI Database - inspiration for your game's UI
- Polycount - home of the Greentooth! (have you put one in your game yet?)
- Ludum Dare - participate, or get inspiration for your own game projects
- Raph Koster's Website - of Ultima Online (the BEST MMORPG ever!) fame
- Mathew Wadstein - more Unreal Tutorials and some advanced stuff
Software Engineering:
- Martin Fowler - one of my SW-engineering heroes; writes about architecture
- Kent Beck's Tidy First Substack - more on software design and the economics of software development
- The Pragmatic Engineer - great newsletter worth subscribing
- Games from Scratch - engines, assets and other stuff, aimed at indies
- Unreal Garden - Unreal Tutorials, C++
- Graphics Programming Weekly - weekly dose of Gfx programming, thanks to Jendrik Illner
- Stéphanie Walter's Blog - one of the best UX resources on the web
Software Made by Me (open source, permissive license):
- Ditherista - GUI dither app which dithers your images in color and black-and-white
- Libdither - the C / C++ library that powers Ditherista
Friends & Co-workers:
- Mike Kiessling
- Johannes Figlhuber - concept art & art direction
- Sven Janusch - Houdini & digital water
Retro Game Resources:
- Turn Based Lovers - turn based indie games and RPGs
- Amiga Graphics Archive - lots of pixel art inspiration
- Indie Retro News - indie games for retro and vintage computers
- Game Font Database - fonts from your favorite old games
Neat Indie Games:
- The Ebonheim Chronicle - an Ultima style RPG for MS DOS
- Skald - dev log; An Ultima/SSI style RPG
- Nox Archaist - dev log; an Ultima-style Apple II RPG
- Moonring - an Ultima-style RPG
- RogueCraft - an isometric RPG for the Amiga
- The Crimson Diamond - dev blog; a classic Sierra-style adventure
Retro Programming:
- Amit's Game Programming Information - everything from tile based games to monster AI
- Vintage Macintosh Programming Book Library - classic Mac OS programming
- Amiga Developer Docs - Amiga 68k API docs and sample code
- Retro68 - a GCC compiler for classic Mac OS 68k and PPC
- DJGPP - Github page for a GCC compiler for DOS
- AmigaGCC - GCC compiler for Amiga 68k
Employers, past & present: